Marvel’s Wolverine will run at 60 FPS with ray tracing enabled on the standard PlayStation 5, according to new details from Insomniac Games.
The studio says this will be the default graphics mode at launch, making it the first Insomniac title designed from the beginning around 60 FPS gameplay with ray tracing active on the base PS5.
Previous Insomniac games typically offered separate fidelity and performance modes, with ray tracing added to higher frame rate modes later in development. For Wolverine, the studio decided early that 60 FPS with ray tracing would be the main target rather than an optional compromise.
Marvel’s Wolverine performance and gameplay details
| Area | Detail |
|---|---|
| Target frame rate | 60 FPS |
| Ray tracing | Enabled |
| Console | Base PS5 |
| Default mode | 60 FPS with ray tracing |
| Launch date | September 15 |
| Mission Replay | Included |
| New Game Plus | Available at launch |
| Main locations mentioned | Canada wilderness and Madripoor |
| Collectibles | Whiskey bottles and material crates |
Insomniac’s Head of Technology Mike Fitzgerald explained that the studio had become confident enough in its ray traced performance modes to make that approach the starting point for Wolverine.
That means the game has been built around a 60 FPS target rather than having a faster mode added near the end of production.
Environments will focus more heavily on nature and destruction
Marvel’s Wolverine also required Insomniac to change its environmental technology compared with its Spider Man games.
Instead of focusing primarily on a dense urban setting, Wolverine will take players through locations including the Canadian wilderness and Madripoor.
The studio has therefore invested more heavily in foliage and jungle environments.

Plants and other environmental elements are designed to react to wind and characters moving through them, giving outdoor areas more physical response.
Destruction is another major part of the presentation.
Insomniac says most props in the game can be destroyed and are designed to react in physically believable ways. That fits Wolverine’s more aggressive fighting style and should help distinguish the game from the studio’s Spider Man titles.
Mission Replay and New Game Plus are available
Insomniac has also outlined several features designed to encourage replaying missions and continuing progression after the main story.
Mission Replay will let you return to completed missions to collect anything you missed.
Whiskey bottles will serve as one type of collectible and contribute to Wolverine’s progression.
Material crates provide resources used to unlock additional suits.
The game will also include Nightmare Doors, which are special challenges linked to Logan’s mental state and the traumatic experiences affecting him.
New Game Plus will be available from launch.
That is a change from Insomniac’s Spider Man games, which received New Game Plus through later updates rather than including it on release day.
60 FPS ray tracing is a notable target for base PS5
Reaching 60 FPS while keeping ray tracing enabled on the standard PS5 is one of the more notable technical goals Insomniac has announced for Wolverine.
Ray tracing normally places substantial additional demand on the GPU, particularly when a game is also targeting a high frame rate.
Insomniac already has significant experience optimizing ray traced graphics for PlayStation hardware, and Wolverine appears to be the point where that technology becomes part of the default experience rather than a separate visual option.
Marvel’s Wolverine is scheduled to launch on September 15 exclusively for PlayStation 5.



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