NVIDIA DLSS 4.5 beats AMD FSR 4.1 in most games, according to new blind test

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NVIDIA DLSS 4.5 beats AMD FSR 4.1 in most games, according to new blind test

A new comparison test suggests that NVIDIA’s latest upscaling tech is still ahead of AMD’s. In a blind test across multiple games, most players preferred DLSS 4.5 over FSR 4.1.

DLSS wins in six out of seven games

The test included seven major titles and asked users to pick the best looking image without knowing which technology was being used.

Results showed:

  • DLSS 4.5 was chosen as the best in six out of seven games
  • FSR 4.1 came second in most cases
  • FSR 4.0 ranked last consistently

The only exception was The Last of Us Part I, where FSR 4.1 came out on top.

Many players could not tell the difference

One interesting detail is how often players selected “no difference” between options.

This suggests:

  • Upscaling tech has improved significantly overall
  • Visual gaps are smaller than before
  • Differences are sometimes hard to notice in real gameplay

Why DLSS is still ahead

DLSS 4.5 uses a newer AI model that focuses on:

  • Better motion clarity
  • Reduced noise
  • Improved sharpness

These improvements seem to give it an edge in most scenarios, even though AMD has made progress with FSR 4.1.

Key difference between the two approaches

FeatureDLSS 4.5FSR 4.1
HardwareRequires NVIDIA RTX GPUsWorks on many GPUs
Image qualityUsually higherImproving but behind
CompatibilityLimitedMuch broader

DLSS offers better quality in many cases, but FSR remains more accessible since it works across different hardware.

The takeaway: quality vs accessibility

This comparison highlights a familiar trade off:

  • DLSS 4.5 delivers better visuals in most cases
  • FSR 4.1 works on a wider range of devices

For players with RTX GPUs, DLSS is still the preferred option. For everyone else, FSR remains an important alternative that continues to improve.

The gap is shrinking, but for now, NVIDIA still appears to have the lead in image quality.

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