360sona Recreates the Classic Xbox 360 Avatar Editor With More Than 21,000 Items

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360sona Recreates the Classic Xbox 360 Avatar Editor With More Than 21,000 Items

A fan made project called 360sona has recreated the classic Xbox 360 avatar editor in a web browser, complete with thousands of clothing items, props, animations, and customization options from Microsoft's original avatar system.

The project was built by developer Ezra Kruger and is designed to reproduce the look and behavior of Xbox 360 avatars as closely as possible. According to the project creator, 360sona includes 21,425 items across Microsoft's avatar collections, along with 2,644 animated props.

The site is not affiliated with Microsoft and is intended for personal, non commercial use.

360sona brings the original avatar system back

The Xbox 360 avatar system became a recognizable part of Microsoft's console experience, allowing players to create stylized digital characters and customize them with clothes, accessories, and branded items.

360sona attempts to preserve that experience in a modern browser.

Feature360sona support
Avatar customizationYes
Total catalog items21,425
Animated props2,644
Original style animationsIncluded
Browser basedYes
Main technologiesJavaScript and WebGL
Avatar exportGLB format
Website embeddingSupported through iframe
Email requiredNo
Intended usePersonal, non commercial

The project includes outfits and equipment tied to well known gaming franchises such as Halo, Gears of War, and Mass Effect, along with many other items that appeared in the original Xbox avatar marketplace.

Kruger says the recreation includes the original style of animations and camera behavior, with an emphasis on matching how the Xbox 360 rendered avatars.

Avatars can be exported as 3D models

360sona goes beyond simple browser customization by allowing completed avatars to be exported as GLB files.

The exported models are rigged and include baked textures, making them suitable for inspection in 3D software such as Blender.

The project also allows avatars to be embedded on personal websites through an iframe.

An account is required to save creations, but registration does not require an email address. Instead, players create a username and password and receive a one time recovery code.

Licensed content creates an obvious limitation

A major part of 360sona's appeal is also its biggest legal complication.

The catalog contains a large amount of artwork, clothing, props, logos, and other material originally created by Microsoft and its partners. This includes content connected to games, sports brands, movies, and other licensed properties.

The project's terms state that Microsoft and its partners remain the rights holders for this content.

360sona therefore warns against commercial use of exported models or other assets from the service. The project presents itself as a preservation and nostalgia effort rather than a commercial product.

It also does not currently display advertising or appear to use the catalog directly for monetization.

The project preserves a distinctive part of the Xbox 360 era

Microsoft's original avatar ecosystem included a large amount of downloadable content that became closely associated with the Xbox 360 generation.

360sona gives players a way to rebuild those characters without needing the original console interface.

The project is particularly notable for its scale. Recreating more than 21,000 catalog items and thousands of animated props in a browser required reverse engineering and rebuilding a significant amount of the original avatar system's behavior.

Its long term availability is uncertain because of the amount of copyrighted and licensed material involved, but for now, 360sona offers a detailed recreation of one of the Xbox 360 era's most recognizable social features.

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