Metro Redux Gets a Free 4K Update on PC October 22 and Consoles October 29

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Metro Redux Gets a Free 4K Update on PC October 22 and Consoles October 29

4A Games confirmed on October 1 that both Metro 2033 Redux and Metro Last Light Redux are getting a free update for modern hardware. It reaches PC on October 22, 2026, and PlayStation 5 and Xbox Series X|S on October 29, 2026.

Gas-masked survivor aiming a rifle across a ruined Moscow square
Metro 2033 Redux on the Moscow surface. The update keeps the original art direction and raises texture and lighting quality. Image: 4A Games

The studio is calling it the Metro Redux Next-Gen Update, which says less than the actual change list does. The core of it is native PlayStation 5, PlayStation 5 Pro and Xbox Series X|S builds, replacing the backward-compatible versions of two games from 2014.

4A Games is direct about the ceiling here. "This is not a full remaster or remake," the announcement reads, adding that the original Redux look has been preserved.

What changes on every platform

Every version picks up 4K texture support, which the studio says adds depth to the environments. The same list covers improved animation fidelity, higher-quality audio and denser environmental detail.

Both Redux releases date from August 27, 2014, when 4A Games rebuilt Metro 2033 and Metro Last Light on a newer version of its 4A Engine. This October update is the second pass over that same code rather than a fresh rebuild.

A batch of community-reported bug fixes and quality-of-life changes ships with it. Full patch notes are not out yet, and 4A Games says they arrive at launch on each platform.

Wide view of a ruined Moscow skyline under heavy haze
Metro Last Light Redux, the second of the two games covered by the update. Image: 4A Games

Console targets and platform-specific features

On console, 4A Games is quoting true 4K at 60fps, or upscaled 4K at 120fps where the monitor or TV supports it. Lighting, shadows and particle effects have all been raised.

The upscaling differs by machine. PlayStation 5 Pro gets PSSR, Sony's machine learning upscaler, while Xbox Series X gets TSR for both upscaling and anti-aliasing.

Xbox platforms also gain Spatial Audio. DualSense pads get adaptive trigger support, and Xbox pads get impulse triggers.

Consoles add hardware tessellation and displacement at runtime. 4A Games also lists Power Optimized Mode on Xbox, Power Saver Mode on PlayStation, and Xbox Handheld and Xbox Play Anywhere support.

The PC list is shorter than the console one

For PC, the studio names three things: DLSS support, spatial audio, and the same community bug fixes and frequently requested improvements. No FSR or XeSS support is mentioned.

No PC resolution or frame rate target is quoted either. The 4K60 and 120fps figures in the announcement are attached to consoles only.

Ray tracing is not in this update either. The studio has kept that for METRO 2039, now dated to February 4, 2027. 4A Games describes that game as the first in the series built from the ground up for ray tracing.

Who pays nothing, and what is still unpublished

The update is free for existing owners. The Steam posting lists Steam, the Epic Games Store, the Windows Store, PlayStation 5 and Xbox Series X|S, while the same post on Deep Silver's own site adds GOG to that list.

Japanese console players wait longer. The announcement says the console release reaches them in November, with no day attached, so treat that one as a month and nothing more.

Several gaps remain. 4A Games has published no download size for any platform, no separate Xbox Series S targets, and nothing on whether Nintendo Switch, PlayStation 4 or Xbox One owners are affected.

The announcement doubles as a milestone note, with 4A Games saying the series has now sold 50 million copies worldwide. That timing is not accidental, since the next mainline Metro game is roughly three months out from the console patch.

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