Halo: Campaign Evolved and Gears of War: E-Day are bringing back one of Xbox’s most missed features: split screen campaign co-op. Both games will support two player couch co-op on console, giving longtime Xbox fans a feature that helped define the platform’s early identity.
For many players, split screen was not a bonus feature. It was part of how Xbox games were experienced. Halo: Combat Evolved became a landmark release partly because friends and siblings could play through the campaign together on the same screen. Gears of War continued that tradition on Xbox 360, turning its campaign into a shared living room experience.
That style of play has faded across modern gaming. Online co-op became the default, and many major releases either dropped split screen entirely or limited it to smaller modes. Halo fans felt this especially hard. Halo 5 launched without campaign split screen, and Halo Infinite later failed to deliver the feature despite earlier expectations. That made couch co-op a sore point for the series.
Now, Halo and Gears are both moving back toward that older Xbox tradition.
Halo Campaign Evolved supports split screen and cross platform co-op
Halo: Campaign Evolved will include four player cross platform campaign co-op, along with two player split screen co-op on console. That means players will have two ways to experience the campaign together. They can play online across supported platforms, or sit next to someone and play on the same display.
The split screen detail was shared through a short video featuring commentary from the new voice actor for Sgt. Avery Johnson. It may have been a small reveal, but for Halo fans, the feature carries real weight.
| Game | Online co-op | Split screen co-op | Platform note |
|---|---|---|---|
| Halo: Campaign Evolved | Four player cross platform co-op | Two player on console | Built around campaign play |
| Gears of War: E-Day | Four player online co-op | Two player on console | All four campaign characters playable from the start |
Halo’s return to split screen feels especially important because the series helped make the feature iconic. Campaign co-op was a core part of the original Halo experience, and losing it made the newer entries feel less complete to some players.
Bringing it back does not only serve nostalgia. It gives players more choice. Some will still prefer online co-op, but others want to share the campaign with a friend, sibling, partner, or family member in the same room.
Gears of War E-Day also keeps the couch co-op tradition alive
Gears of War: E-Day is also confirmed to support two player split screen co-op on console. The game will include four player online campaign co-op, and all four campaign characters will be playable from the start.
That is a strong setup for a Gears campaign. The series has always worked well as a shared experience because its combat is built around covering teammates, reviving each other, pushing through heavy encounters, and reacting to chaotic enemy pressure together.

Gears also has its own history with couch co-op. The original Xbox 360 era made split screen campaign play feel natural, and Gears was one of the best examples of that design. Playing through dark tunnels, ruined cities, and brutal firefights with someone beside you became part of the franchise’s appeal.
E-Day’s return to split screen suggests the team understands that legacy. It is not only trying to deliver a modern cinematic campaign. It is also keeping one of the franchise’s strongest social features intact.
Couch co-op still matters in a mostly online era
The return of split screen in both Halo and Gears matters because it pushes back against a trend that has left some players behind. Online multiplayer is convenient and powerful, but it does not replace local play. Sitting beside someone, reacting to the same moment, laughing at mistakes, and clearing a campaign together creates a different kind of memory.
Split screen also makes games more accessible in households where not everyone owns a separate console, display, or copy of the game. It lets one system become a shared experience. For younger players, that can be the way they discover a franchise. For older fans, it can recreate the kind of gaming nights that made them love Xbox in the first place.
This does not mean every game needs split screen. Some experiences are too technically demanding or not designed around it. But Halo and Gears are special cases. Both franchises were shaped by co-op play, and both benefit from letting players experience their campaigns together.
The return of couch co-op also sends a broader message. Xbox has been under pressure to prove it understands what players value, especially as its first party strategy continues to shift. Features like split screen may not dominate marketing charts, but they create goodwill because they show respect for how fans actually play.
Halo: Campaign Evolved and Gears of War: E-Day are already major releases for Xbox. By bringing back two player split screen campaign co-op, they are also bringing back a piece of Xbox history. For players who grew up passing controllers across the couch, that may be one of the best announcements either game could make.



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