Forza Horizon 6 has only been out for a few days, but Playground Games is already working on several early areas of improvement. The studio has identified four main issues it is reviewing right now: Drivatar balance, AMD GPU performance on PC, audio crackling on some PC setups, and crashes or invalid loading errors in the PC version.
The biggest player facing issue appears to be Drivatar behavior. Some players have reported that AI opponents feel too fast on higher difficulty levels and too aggressive during races. Playground has not promised a specific fix yet, but it says it is reviewing feedback and data before sharing a more concrete update.
Drivatars feel too fast for some players, especially at higher difficulty settings
The Drivatar issue matters because racing AI can strongly affect how fair a game feels. If opponents are simply challenging, that can make races more exciting. But if they feel artificially fast or overly aggressive, it can make wins feel less about skill and more about fighting the system.
Some players have said they had to lower the difficulty compared with previous Forza Horizon games. Others say certain races feel uneven, with AI cars pulling far ahead in ways that seem inconsistent. Playground is now monitoring the situation, which suggests the team may adjust balance if the data supports the complaints.
| Area being investigated | What Playground is looking at |
|---|---|
| Drivatar AI balance | Opponents may be too fast or aggressive on higher difficulty |
| PC framerate on AMD GPUs | Performance issues affecting some AMD graphics cards |
| PC audio crackling | Audio problems on certain hardware setups |
| PC crashes and loading errors | Crashes and invalid loading problems in the PC version |
The other three issues are all focused on PC. Playground says it is aware of performance problems on AMD graphics cards and is working on fixes to improve overall frame rates. The studio is also investigating audio crackling on certain PC hardware configurations. For crashes and invalid loading errors, a hotfix has already been released to improve one of those problems, but more fixes are still being prepared.

The developer also noted that some crash reports are coming from hardware below the game’s minimum supported PC specifications or from unsupported operating systems. That does not remove the need for fixes, but it does mean not every crash may be solvable through a normal patch.
So far, these specific PC problems have not been described as issues on Xbox Series X or Series S. That is good news for console players, especially because Forza Horizon 6 has already become one of Xbox’s strongest launches of the year.
The game is also performing extremely well commercially. Alinea Analytics estimates that Forza Horizon 6 has sold around 5 million copies, while Playground Games has confirmed that more than 6 million people have played it. The report says Xbox players accounted for about 42 percent of sales, even though the game launched into Xbox Game Pass.
Playground is also working on more content beyond fixes. The studio is preparing Festival Playlists, the Italian Passion Car Pack for July, two planned expansions, and the PlayStation 5 release later in 2026. That means the team is already balancing post launch support, bug fixing, and future content development.
Forza Horizon 6 is clearly off to a strong start, but these early issues show where the game still needs polish. Drivatar balance will likely be the most visible concern for regular players, while AMD performance, audio crackling, and loading errors will matter most to the PC audience. If Playground responds quickly, the game’s strong launch momentum should be easy to maintain.



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