Square Enix is expanding Final Fantasy VII Revelation with a new class-based customisation system and a less restrictive approach to open-world exploration.
The third and final game in the Final Fantasy VII remake project is scheduled to launch in spring 2027 for PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch 2.
Director Naoki Hamaguchi said the development team considered the hybrid battle system in Final Fantasy VII Rebirth to be close to its completed form. However, carrying the same mechanics into the final game without major changes could make combat feel too familiar.
Revelation will address that concern through the new FITS system, short for Function Integrated Tactical Suitwear. The feature will operate as a job or class system, allowing players to assign different roles to individual party members.
Square Enix also plans to give players greater freedom when choosing characters and exploring the world. The Highwind airship will play a central role in travel, while new guidance mechanics aim to provide direction without filling the screen with permanent map markers.
| Feature | Final Fantasy VII Revelation details |
|---|---|
| Release window | Spring 2027 |
| Platforms | PC, PS5, Xbox Series X and S, Nintendo Switch 2 |
| New combat feature | FITS class and job system |
| Main design goal | More freedom in party selection |
| World structure | Larger and less restrictive than Rebirth |
| Airship | Highwind supports direct world exploration |
| Navigation approach | Temporary location icons shown before landing |
The FITS system will expand character customisation
Final Fantasy VII Revelation will retain the real-time and command-based combat structure used in the first two games.
Players will still control characters directly, perform standard attacks and build resources before selecting abilities, spells and items through tactical menus.
The FITS system will add another layer by allowing party members to adopt different classes.
Exact job names and abilities have not been revealed, but the feature is intended to give players more control over how each character performs in battle.
This could allow a party member to focus on healing, defence, physical attacks, magic or support depending on the selected configuration.
The change may also reduce situations where the game strongly encourages players to use a specific character because of a required weapon, movement ability or combat role.
Hamaguchi said earlier games did not always provide complete freedom in party selection. Certain scenarios naturally guided players towards predetermined characters, limiting how they could build their preferred group.
The new system is designed to address that problem without removing the individual identity of each party member.
Cloud, Tifa, Barret and the wider cast are still expected to retain their recognisable weapons and basic fighting styles. The job structure will likely modify their roles rather than make every character play identically.
Square Enix wants to avoid repeating Rebirth’s combat without changes
Final Fantasy VII Rebirth received widespread praise for its hybrid combat system.
The game combined action controls, party switching, tactical commands, character-specific mechanics and synergy abilities within one system.
Revelation could have retained that structure with only new abilities and enemies, but the development team believed that approach would feel too safe.

The FITS system gives Square Enix a way to build on the existing foundation while introducing a meaningful change across the full game.
This is important because the final entry must accommodate a larger party and increasingly complex encounters.
New playable characters, advanced materia combinations and stronger enemies could make party composition more important than it was in the earlier games.
A class system may help players manage that complexity by creating clearer roles for each character.
It could also improve replay value if different job combinations substantially alter battle strategies.
Square Enix has not explained whether jobs can be changed freely, unlocked through progression or connected to equipment. The company has also not confirmed how the system will interact with materia, weapon skills or synergy abilities.
Revelation will offer a larger and more open world
The final game will also expand exploration beyond the structure used in Rebirth.
Hamaguchi said the world is larger, making it increasingly important to balance player freedom with useful guidance.
The development team does not want players to feel lost after entering a broad area without clear information. At the same time, it wants to reduce the constant direction associated with permanent icons and waypoints.
The Highwind provides a solution.
When players jump from the airship, icons will briefly show nearby locations, activities and mini-games. Once the parachute opens, those markers will disappear, requiring players to remember the general direction of their chosen destination.
This system provides initial information without continuously directing the player after landing.
It could make exploration feel more natural while still preventing confusion in a very large environment.
The approach also encourages players to observe the landscape rather than follow an icon across the screen.
It is not yet clear whether markers can be restored after landing or whether players will have access to conventional map tools.
The Highwind could transform travel across the game
The Highwind is expected to become one of Revelation’s most important features.
In the original Final Fantasy VII, the airship allowed the party to travel freely across the world during the later stages of the story.
Recreating that freedom in a modern open-world game is technically demanding because players must be able to cross large distances quickly and approach locations from different directions.
The airship may also connect regions that were presented separately in Rebirth.
This could give Revelation a more unified world structure while allowing Square Enix to revisit familiar areas and introduce new locations.
Directly jumping from the Highwind also suggests that travel will involve more than selecting destinations from a menu.
Players may be able to fly over the world, choose a landing area and approach activities in their preferred order.
The exact controls, flight limits and loading behaviour have not been explained.
Player choice is becoming a larger priority
Final Fantasy VII Remake followed a relatively linear path, with tightly controlled chapters and limited opportunities to change the active party.
Rebirth expanded the structure through large regions, optional activities and a broader selection of party members.
Revelation appears to be taking the next step by giving players more freedom in both combat and exploration.
The class system should make party selection more flexible, while the Highwind will allow players to approach the world with fewer restrictions.
Square Enix still intends to provide guidance. The goal is not to remove direction entirely, but to avoid controlling every movement.
That balance will be important because Revelation must complete a complex story while giving players access to its largest world.
Too much freedom could weaken pacing, while too many restrictions would limit the value of the airship and expanded party systems.
The final game must build on Rebirth without losing its strengths
Revelation faces a difficult design challenge.
It must preserve the combat, characters and presentation that worked well in Rebirth while giving returning players enough new mechanics to justify another full-length game.
The FITS system provides a clear mechanical difference, although its success will depend on how much it changes party strategy.
The larger world and temporary navigation markers also suggest that Square Enix is responding to criticism about repetitive activities and excessive map guidance in Rebirth.
Final Fantasy VII Revelation remains in development, and several important details have not been confirmed.
Square Enix has not shown the full class list, explained how jobs affect individual characters or revealed the complete structure of the Highwind exploration system.
The announced features nevertheless indicate that the final game will do more than repeat Rebirth with new locations. It will expand character customisation, reduce restrictions on party selection and give players more control over how they travel through the closing chapter of the remake trilogy.



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