Sega has confirmed that Crazy Taxi: World Tour used generative AI during development, but the company says the technology was limited to support work on background assets and that every generated asset was reviewed by the development team before being used.
The detail first appeared through the game’s Steam store page, where Sega included an AI generated content disclosure. The company said it uses generative AI as a support tool to help developers produce better content and spend more time on creative tasks. Sega also made it clear that no AI tools were used in relation to the performers in the game.
That clarification matters because AI use in games has become a sensitive topic, especially when it involves voice acting, character performances, art direction, and creative ownership. In this case, Sega is trying to draw a line between using AI as production support and replacing human performance work.
Crazy Taxi: World Tour is the first mainline Crazy Taxi game in more than two decades. The last major entry, Crazy Taxi 3: High Roller, launched on Xbox in 2002 and later arrived on PC in 2004. Since then, the franchise has mostly lived through mobile releases, making World Tour a major return for the series.
Sega says AI generated content was reviewed by developers
Sega said generative AI was used to support background asset creation. That likely means parts of the environment or supporting visual material were assisted by AI tools, although the company did not give a detailed breakdown of which assets were involved.
The important point in Sega’s statement is that the output was not added directly into the game without review. The development team still checked the generated material, which suggests AI was used as part of the production pipeline rather than as a fully automated replacement for artists.
| Detail | Information |
|---|---|
| Game | Crazy Taxi: World Tour |
| AI use | Background asset support |
| Human review | Confirmed by Sega |
| Performers | Sega says no AI was used for performers |
| Platforms | PC, PS5, Xbox Series X/S, Nintendo Switch 2 |
| Release window | 2027 |
| Gameplay style | Fast arcade driving |
| Multiplayer | Online modes planned |
The disclosure does not change what Sega has shown of the game so far, but it will likely be part of the conversation around World Tour as more details emerge. Players are increasingly paying attention to how studios use AI, and transparency is becoming more important for large publishers.
Crazy Taxi is returning with arcade driving and online play
Crazy Taxi: World Tour was officially revealed with a gameplay trailer that leaned into the series’ classic formula. Players will pick up passengers, race through crowded streets, drift, jump, weave through traffic, and try to reach destinations as quickly as possible.

The trailer also brought back familiar energy from the original games, including music that longtime fans will recognize. That is important because Crazy Taxi has always been about speed, chaos, personality, and style. It is not a realistic driving game. It is an arcade game built around reckless movement and fast decisions.
San Francisco appears to be one of the main locations, but World Tour will include other cities from around the world. That fits the name and gives Sega room to expand the game beyond the original setting.
The company has also confirmed online multiplayer modes, though it has not fully explained how they will work. Sega has described them as action packed and said players will be able to show their driving skills across platforms. That could mean competitive passenger delivery, score based challenges, stunt focused modes, or other multiplayer variations.
Crazy Taxi’s return needs to balance nostalgia with modern expectations
Crazy Taxi: World Tour has a difficult job. It has to appeal to players who remember the original arcade style while also feeling fresh enough for a 2027 release. The core loop of picking up passengers and driving dangerously through busy streets is still strong, but modern players will expect more content, better progression, online features, and varied locations.
The use of generative AI will also remain a talking point. Sega’s explanation may ease some concerns because it says the tools were not used for performers and that all generated background assets were reviewed. Still, some players will want more detail as the game gets closer to launch.
The larger question is whether World Tour can capture the personality of Crazy Taxi without feeling like a shallow revival. The series works best when driving feels loose, fast, funny, and chaotic. If Sega can preserve that while adding smart multiplayer and varied global cities, the new entry could bring the franchise back in a meaningful way.
Crazy Taxi: World Tour is coming to PC, PS5, Xbox Series X/S, and Nintendo Switch 2 in 2027. A specific release date has not been announced yet.
Blood Message Shows Early Combat, Stealth, and Story in 19 Minute Gameplay Walkthrough
NetEase Games and 24 Entertainment have released a 19 minute gameplay walkthrough for Blood Message, giving players a much closer look at the upcoming single player action adventure game. The footage was captured from an early build and shows a mix of story scenes, exploration, stealth, traversal, and combat.
The walkthrough begins with protagonist Pei Changguan investigating what appears to be an abandoned store alongside another character named Arrtai. The two explore the building while trying to understand what happened there, and the footage quickly shows the game’s focus on detailed environments and cinematic presentation.
One early moment highlights an embroidered cloth with visible 3D detailing, suggesting that Blood Message is aiming for a high level of visual fidelity. The game’s historical setting and grounded art direction appear to be important parts of its identity.
The pace changes when Pei and Arrtai begin chasing a suspect through nearby buildings. The pursuit leads into an ambush by Tubo soldiers, giving the first real look at Blood Message’s action system.
Combat mixes swordplay, hand to hand attacks, and environmental takedowns
Blood Message’s combat appears to focus on fast melee action, defensive timing, and fluid transitions between attacks. Pei can fight with a sword, but the walkthrough also shows him using his fists as part of longer combos. This gives the impression of a versatile fighter who can adapt quickly during close combat.
The game also allows environmental attacks. In one scene, Pei uses his surroundings to drown an enemy in a tub of water, showing that combat may include contextual takedowns rather than simple weapon exchanges.
| Detail | Information |
|---|---|
| Game | Blood Message |
| Developer | 24 Entertainment |
| Publisher | NetEase Games |
| Genre | Single player action adventure |
| Main character | Pei Changguan |
| Companion shown | Arrtai |
| Platforms | PC, PS5, Xbox Series X/S |
| Gameplay shown | Story, combat, stealth, traversal |
| Combat tools | Light attacks, heavy attacks, dodging, blocking, parrying, counters, executions |
NetEase has confirmed that players will have access to light and heavy attacks, along with defensive options such as dodging, blocking, parrying, and countering. Downed enemies can also be finished with executions, which should help players remove threats quickly during intense fights.
The combat shown in the walkthrough looks built around reading enemy attacks and responding with well timed defensive moves. Parries and counters appear to play a major role, suggesting that success will depend on rhythm as much as aggression.
Stealth gives players another way through danger
After the first combat encounter, Pei and Arrtai shift to sneaking through the area to avoid more enemies. This section shows that Blood Message will include stealth mechanics, including the ability to move quietly and take down soldiers without raising alarms.
That variety could help the game avoid becoming a simple action title. If players can move between investigation, stealth, traversal, and combat, Blood Message may have a more cinematic adventure structure than a pure hack and slash game.
The stealth also fits the story tone. Pei is not simply cutting through every enemy in front of him. He is investigating, surviving, and trying to follow leads while facing dangerous opposition. That makes quieter sections feel natural rather than forced.
Arrtai also appears to become more active as the walkthrough continues. At first, Pei seems to be protecting him, but later combat scenes show Arrtai contributing more directly. That could mean the relationship between the two characters will evolve across the story and gameplay.
Blood Message is shaping up as a cinematic action adventure
The walkthrough ends with Pei learning that the person he is tracking has moved elsewhere. He then prepares his weapons and gear before setting out on the next stage of his journey. That gives the footage a clear early game structure: investigation, ambush, escape, combat, stealth, discovery, and departure.
Blood Message was first unveiled in June 2025, but this new walkthrough gives a much better sense of how it actually plays. The game appears to be focused on a long journey toward the east, with story driven action and detailed historical environments at its center.
The early footage is promising because it does not rely on only one element. The visuals look strong, the combat has weight, stealth is present, and the story presentation suggests a more grounded adventure than many fantasy action games.
The final game will still need to prove that its combat has depth, its stealth is reliable, and its story can carry the experience. But the 19 minute walkthrough gives Blood Message a clearer identity. It looks like a cinematic action adventure built around personal stakes, brutal encounters, and a journey through a richly detailed world.



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