Warhorse Studios is targeting its next Kingdom Come project for release during the 2027 to 2028 fiscal year, while promising to retain the realistic historical role playing design that defines the series.
The studio has not formally called the project Kingdom Come: Deliverance 3. It will still belong to the same franchise, but its shorter development timeline has raised the possibility that it could be a spin off or a smaller follow up rather than a traditional full sequel.
The reported launch window covers April 2027 through March 2028. That would place the new game only a few years after Kingdom Come: Deliverance 2, which launched in February 2025.
Warhorse’s main development team is actively working on the project. A separate internal group has begun early research and development for the studio’s planned Middle earth role playing game.
The next game may not be a direct sequel
Warhorse has been careful not to describe the project as Kingdom Come: Deliverance 3.
That wording suggests the game may use a different title, focus on another character, or explore a separate part of the setting. A previously reported Kingdom Come: Salvation trademark has added to speculation that the project could be a spin off.
| Project detail | Current information |
|---|---|
| Franchise | Kingdom Come |
| Official title | Not announced |
| Suggested release window | April 2027 to March 2028 |
| Main developer | Warhorse Studios |
| Development status | Active production |
| Possible format | Spin off or smaller follow up |
| Rumoured title | Kingdom Come: Salvation |
The release window remains a target rather than a confirmed date. Development schedules can change, particularly for large role playing games with complex systems and extensive historical research.
Warhorse will keep its realistic design approach
The commercial success of Kingdom Come: Deliverance 2 has not changed the studio’s direction.
Warhorse says it remains committed to realistic historical role playing and does not plan to remove the systems that distinguish the series simply to follow popular market trends.
That likely means the next game will continue to emphasise detailed combat, survival systems, social consequences, historical settings, and limited handholding.
| Series element | Expected direction |
|---|---|
| Historical setting | Remains central |
| Realistic combat | Likely to continue |
| Player freedom | Expected to remain important |
| Limited handholding | Unlikely to be removed |
| Complex role playing systems | Expected to return |
| Market driven simplification | Studio says it will avoid this |
Kingdom Come: Deliverance 2 was more accessible than the first game, but it still preserved the slower, simulation driven structure that attracted the series’ audience.
The next project appears set to follow the same balance by improving usability without turning the experience into a more conventional open world game.
Strong sales have not pushed the studio toward safer design
Successful franchises often become broader and more simplified as publishers try to reach larger audiences.
Warhorse appears to be resisting that pressure. The studio believes the identity of Kingdom Come depends on its detailed medieval world and systems that ask players to learn through experience.
That approach carries some risk because complex mechanics can discourage newcomers. It can also create stronger long term loyalty among players who want a different type of role playing game.
| Possible benefit | Possible risk |
|---|---|
| Preserves the series identity | May remain difficult for newcomers |
| Builds trust with existing fans | Limits mass market appeal |
| Supports deeper role playing | Requires more development time |
| Avoids generic open world design | Can feel demanding or slow |
| Strengthens historical immersion | Leaves less room for convenience features |
The studio’s position suggests it views the franchise’s distinctiveness as the main reason for its commercial growth rather than an obstacle that needs to be removed.
Kingdom Come: Deliverance 2 created a stronger foundation
The second game made several systems easier to understand while keeping the core experience intact.
Its success gave Warhorse more recognition and likely provided the resources needed to move quickly into another project. Reusing technology, development tools, animation systems, and historical research could also explain the relatively short release window.

A smaller scale title built on the same foundation would be easier to complete by early 2028 than a fully redesigned sequel.
The studio has not confirmed the game’s setting, main character, map size, combat changes, or connection to Henry’s story.
A second team is researching a Middle earth RPG
While most of Warhorse is working on the next Kingdom Come game, another internal group is handling early research and development for a Middle earth RPG.
That project appears to be at a much earlier stage. Research and development can involve exploring game systems, technology, world design, licensing requirements, and possible narrative directions before full production begins.
| Warhorse project | Current stage |
|---|---|
| Next Kingdom Come game | Active development |
| Middle earth RPG | Early research and development |
The existence of separate teams suggests Warhorse wants to expand beyond historical Europe without abandoning the franchise that established its reputation.
The Middle earth project could still be several years away, especially if the studio keeps most of its staff focused on the Kingdom Come title.
The next release will test the studio’s growth
Warhorse now faces the challenge of expanding without weakening what made its games successful.
A faster follow up could maintain interest in the franchise, but it also creates pressure to avoid repetition. The studio will need to offer a new location, story, or mechanical focus while preserving its realistic role playing foundation.
The possibility of a spin off could provide that flexibility. It would allow Warhorse to explore another part of the setting without immediately committing to a larger numbered sequel.
For now, the next Kingdom Come project is expected between April 2027 and March 2028. Its final name and scope remain unknown, but the studio says it will continue prioritising historical immersion and complex role playing instead of reshaping the series around current market trends.



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