Sony is making AI a larger part of PlayStation game development, but the company says human creativity will remain at the center of its games.
The company shared more details during its Corporate Strategy Earnings Presentation, where Sony CEO Hiroki Totoki and PlayStation CEO Hideaki Nishino explained how internal studios are already using AI tools.
Their message is careful. Sony sees AI as a tool that can speed up work, reduce repetitive tasks, and help developers experiment faster. But Totoki said AI is not meant to replace artists or creators. Nishino also said the vision, design, and emotional impact of PlayStation games will still come from studio talent and performers.
PlayStation Studios is already using AI in several areas, including software engineering, quality assurance, 3D modeling, animation, and performance capture processing.
One internal tool is called Mockingbird. It can quickly animate 3D facial models from performance capture data. Sony says the goal is not to replace actors, but to process captured performances much faster. Work that previously took hours can reportedly be completed in a fraction of a second. The tool has already been used by Naughty Dog, San Diego Studio, and on Horizon Zero Dawn Remastered.

Sony also described an AI hair animation tool used on Horizon Zero Dawn Remastered. The tool can take videos of real hairstyles and generate 3D models with hundreds of hair strands. That helps speed up one of the more time consuming parts of character animation.
Gran Turismo Sophy is another example. The AI racing agent has already been used in Gran Turismo 7 to give experienced players a more competitive opponent.
| AI tool or use | What it does |
|---|---|
| Mockingbird | Speeds up facial animation from performance capture |
| AI hair animation | Turns real hairstyle videos into detailed 3D hair models |
| Gran Turismo Sophy | Adds a stronger AI racing opponent |
| QA and engineering tools | Automate repetitive work and speed up development |
| NPC prototypes | Tests characters with personalities and dynamic behavior |
The most interesting part may be Sony’s work on AI driven NPCs. Nishino said PlayStation teams have created prototypes where NPCs have their own personalities and can help create more dynamic game worlds.
That could be one of the more meaningful uses of AI in games if handled well. Instead of only speeding up production, it could change how worlds react to players and how characters behave.
Still, this is a sensitive topic. Many players and developers worry that AI could reduce jobs, weaken artistic identity, or lead to lower quality content. Sony is clearly trying to get ahead of that concern by saying AI will support creators rather than replace them.
The company also expects AI to make game creation easier for more teams, increasing the amount and variety of content available. That could make the market even more crowded. Sony believes its trusted franchises will matter more in that environment because players will still look for high quality games from names they recognize.
For PlayStation, the strategy is clear. Use AI to make development faster and more efficient, but keep the creative direction tied to human developers, artists, performers, and designers.
The difficult part will be proving that in practice. Players may accept AI tools that save time behind the scenes, especially for repetitive work. They may be less forgiving if AI starts to feel like it is replacing the human craft that makes PlayStation’s biggest games stand out.



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