Sony is making its AI strategy clearer, and PlayStation studios are already using the technology in parts of game development.
During Sony’s latest earnings presentation, company leaders said AI should support human creativity rather than replace it. Sony Group CEO Hiroki Totoki described AI as a tool that can amplify human imagination while keeping artists and creators at the center of the process.
That message matters because AI use in games remains a sensitive topic. Developers and players have pushed back against some uses of generative AI, especially when it appears to replace concept artists, writers, or other creative roles. Sony is trying to frame its approach as practical support for developers instead of a replacement for them.
PlayStation CEO Hideaki Nishino said AI is already being used across Sony’s first party studios. One internal tool, called Mockingbird, can generate facial animations from performance capture data much faster than traditional methods. It has already been used at Naughty Dog and San Diego Studio, including on released games.

Sony is also using an AI hair animation tool that can turn video footage of real hairstyles into strand level 3D models. That could reduce one of the slower parts of character art, especially for realistic games.
The wider PlayStation AI push also covers repetitive workflows, software engineering support, QA testing, and 3D modeling. These are areas where AI can save time without directly replacing the main creative direction of a game.
Here is how Sony is using AI across its business:
| Area | Sony’s AI use |
|---|---|
| PlayStation studios | Facial animation, hair animation, QA, coding support, 3D modeling |
| Sony Pictures | Production planning, content protection, analytics, 3D conversion |
| Sony Music | AI content labeling and IP protection |
| Bandai Namco partnership | Generative AI tests for video production |
Sony Pictures has already invested more than $50 million in AI related tools. Sony Music is also working on standards for labeling AI generated content, which could help make AI use more transparent while protecting artists and rights holders.
Sony is also working with Bandai Namco on generative AI for video production. The companies say AI can improve speed and productivity, but they also found major problems with current models, especially around consistency and control. Sony says it is using fine tuned models trained on proprietary data to make output more reliable.
Sony’s approach is one of the most open AI strategies from a major game publisher so far. Other studios have admitted using AI in limited ways, but many have been careful because of public backlash.
The important question is where Sony draws the line. AI tools that speed up animation, testing, and technical work may be easier for players and developers to accept. AI replacing concept art, writing, or key creative decisions would likely be much more controversial.
For now, Sony is saying the right thing: human creativity comes first. The real test will be how PlayStation studios use these tools in future games, and whether Sony is transparent enough about where AI fits into the development process.



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