In this Love and Deepspace combat guide, we explain which cards to level, best 4-star Lunar picks, protocore basics, banner pity math, and efficient early, mid and late game plans.
The best cards to level in Love and Deepspace include:
Xavier
Close Feelings (Green)
Garden of Secrets (Yellow)
Shimmering Sunlight (Red)
Zayne
Everlasting Snowdrop (Blue)
Fragmented Dreams (Blue)
Surprise Encounter (Red)
Delicacy (Red)
Thoughtful Words (Pink)
Glittering Light (Pink)
Rafayel
Ivory Nightful (Purple)
Myth (Pink)
Ocean at Night (Yellow)
Quick takeaways
- Do not over-level only one Love Interest. Late game punishes “one-team only” because battles and trials expect color-matched teams for each LI.
- Follow each LI’s color-match. Build mostly in their dominant color, then add auxiliary, then a small amount of tertiary.
- Avoid leveling off-color cards unless you are forced to meet a specific requirement. The game may recommend leveling weak cards. Ignore it if it pushes you into off-color waste.
- Stop leveling 3-star cards unless you have no other option to meet a color requirement.
- Do not spend Diamonds on Oracle of Stars (as the Reddit guide warns). The cost-to-value ratio is poor for long-term combat.
- Senior Hunter Contest is the key because it is the only consistently re-farmable combat loop mentioned. Optimize around it first.
Stellarium colors and why they matter
Most battles in Love and Deepspace ask for a specific mix of colors (Stellarium). Matching those colors is not just a “nice bonus.” It directly affects shield breaking.
How the color requirement helps you
- Shield break efficiency: Meeting the requirement lets your Resonance skill break two Protocore shields instead of one. That is huge because Resonance cooldown is long.
- Damage and defense boost: Each card that matches the requirement gives around 5% more damage and 5% damage reduction (as described in the Reddit notes). Full matching becomes important later.
- Weakened window: Many enemies take much more damage after all shields break. Your goal is to reach “weakened” fast, then burst.
If you are early in the game, you can brute force some fights by over-leveling. But once stages become tighter on time and shield mechanics, color matching becomes the real gate.
How to build teams for each Love Interest
This guide’s core idea is simple: each LI has a “color-match” set. Your teams should mainly use those colors, not random strong cards.
Color-match cheat sheet
| Love Interest | Dominant | Auxiliary | Tertiary | Scaling note (when choosing same-color 4-stars) |
|---|---|---|---|---|
| Xavier | Green | Yellow | Red | Scales with ATK |
| Zayne | Blue | Red | Pink | Often prefers DEF later (especially with Myth pair), ATK helps early |
| Rafayel | Purple | Pink | Yellow | Scales with ATK |
How many cards of each color should you aim for?
The guide suggests a balanced team is usually:
- 3 to 5 dominant cards
- 2 to 3 auxiliary cards
- 1 to 2 tertiary cards
Notable stage color requirements
If you only remember one thing: plan around the repeatable content first, then everything else. Senior Hunter Contest as the priority because it refreshes and is farmable.
| Mode / Stage | Color requirement examples | Why it matters |
|---|---|---|
| Senior Hunter Contest (example Round 4) | Xavier: 5 Green + 1 Yellow Zayne: 5 Blue + 1 Red Rafayel: 5 Purple + 1 Pink | This is your “late-game reality check.” If you skipped team building, you feel it here. |
| Bounty Hunts Stage 9 | Pumpkin Magus: 3 Blue + 3 Red Lemonette: 3 Green + 3 Yellow Snoozer: 3 Purple + 3 Pink | For farming crystals and progression mats. These force mixed-color setups. |
| Core Hunt Stage 10 | Green + Red: 4 Green + 2 Red Purple + Yellow: 4 Purple + 2 Yellow Blue + Pink: 4 Blue + 2 Pink | Core hunts are your long-term power scaling. Meeting requirements speeds clears. |
| Orbit Trials (selected examples) | Multiple mixes are listed in the Reddit guide (30/40/50/60/70 ranges per LI) | These are the “off-color trap.” Only invest if the wall is real and progress matters to you. |
FAQ
- Is it okay to main only one Love Interest? Early game, yes. Mid to late game becomes harder because color requirements and LI-specific trials expect multiple functional teams.
- Should I level 3-star cards? Only if you have no other choice to meet a color requirement.
- What is the biggest mistake most new players make? Over-investing into off-color cards and spreading EXP across too many cards.



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