That’s No Moon has finally revealed its debut game after years of silence, and it is not the project many players may have expected. The studio, founded by former Naughty Dog, Infinity Ward, and Sony veterans, is working on a single player story driven action adventure game based on the Crossfire franchise.
The studio was formed nearly five years ago with $100 million in funding from Smilegate, the company behind Crossfire. Since then, expectations have been high because of the talent involved. Many of the developers previously worked on major cinematic and action focused games, which made the reveal especially interesting. Instead of building a new original universe, the team is taking Crossfire, a franchise mostly known for multiplayer shooters, into a narrative focused direction.
The game follows Layla, a gun for hire who takes a reconnaissance contract in the Atlas Mountains. What begins as a mission quickly turns into a fight for survival. Layla soon crosses paths with Cross, an enemy operator who is trained, dangerous, and difficult to trust. Their situation forces them into an uneasy alliance as they face a larger threat that neither can survive alone.
The new Crossfire game is built around tactical cover and survival
That’s No Moon is not presenting this as a standard run and gun shooter. The game is being described as a cover based action adventure with a system called Adaptive Cover. This mechanic is meant to let players read the terrain, use stealth, reposition, flank enemies, and turn the environment into part of the fight.
Combat is expected to be tense and lethal. The studio says a single bullet can end a fight, which suggests the game will reward careful movement and tactical decisions more than constant aggression. That design direction fits the background of a team with experience in cinematic action games, but it also gives Crossfire a different identity from its multiplayer roots.
| Detail | Information |
|---|---|
| Game | Crossfire |
| Developer | That’s No Moon |
| Publisher | Team K1 |
| Genre | Single player story driven action adventure |
| Main character | Layla |
| Key supporting character | Cross |
| Setting | Atlas Mountains |
| Combat focus | Adaptive Cover and lethal tactical encounters |
| Platforms | PC, PlayStation 5, Xbox Series X and S |
| Release date | Not announced |
The Atlas Mountains setting could give the game a different feel
The Atlas Mountains are being positioned as more than a simple backdrop. Traversal through the region is described as a distinct part of the game, and That’s No Moon is calling it a major system of its own. That suggests players may spend a lot of time moving through harsh terrain, using the landscape to survive, and choosing routes carefully.

This could help the game stand apart from other military action titles. Many shooters use mountain settings for scale, but this project appears to be tying the terrain directly to gameplay. If the traversal and cover systems work together, the setting could become one of the game’s strongest features.
The story also has a clear two character tension. Layla and Cross are enemies by background, but survival forces them into cooperation. That kind of fragile alliance can work well in a cinematic action adventure, especially if the game spends enough time building their distrust, pressure, and shared danger.
Crossfire is moving beyond its multiplayer image
Crossfire is a huge name globally, but many players mainly associate it with online shooting. A single player action adventure from That’s No Moon gives the franchise a chance to reach a different audience. It also gives Smilegate a way to expand Crossfire without relying only on competitive or multiplayer formats.
The game is listed as coming soon on Steam and will also be available on the Epic Games Store, PlayStation 5, and Xbox Series X and S. No release date has been confirmed yet.
For now, the reveal is mostly about direction. That’s No Moon is taking Crossfire into a cinematic, tactical, and survival focused space. With veteran developers behind it, a lethal cover system, and a story built around two operators forced into an alliance, this could become one of the more unexpected franchise reinventions shown during Summer Game Fest 2026.



Discussion (0)
Be the first to comment.