Warhorse says AI will not replace human translators in its games

news
Warhorse says AI will not replace human translators in its games

Warhorse Studios has responded to concerns about its use of AI after allegations that a translator was fired because the studio planned to use AI for future localization work.

The issue came up during a Reddit AMA, where several people asked about the allegation involving translator Max Hejtmánek. Warhorse did not comment on the specific employment case, saying it could not discuss internal HR matters or current and former employees publicly. Still, the studio did give a clearer statement about how it views AI in production.

Warhorse says it may use AI early in production, but not for final game content

Warhorse said it does not see AI as a replacement for human work. The studio also said it is expanding the company, including its translation team, and stressed that it is hiring human English translators.

The more important part is the studio’s position on final content. Warhorse said some team members find AI useful during early production, but it does not use AI generated content in the final game and has no plans to change that.

Warhorse’s AI positionWhat it means
AI may be used in early productionStaff can use it as a support tool during rough work
No AI generated content in final gamesFinal game content should come from human work
Translation team is expandingThe studio says it is hiring human translators
No comment on the specific allegationThe studio says employee matters are private

That statement does not fully answer the allegation. It does not explain what happened with Hejtmánek, why his role ended, or whether AI affected that decision. Warhorse is drawing a line between public policy and private employment details.

Still, the response matters because AI use has become a sensitive issue in game development. People are worried that studios may use AI to cut creative jobs, especially in writing, art, translation, and localization. Translation is a particularly sensitive area because poor localization can damage tone, meaning, humor, and cultural context.

Warhorse’s position is now clear enough to judge future work against it. If the studio says AI generated material will not appear in final games, then players will expect that promise to hold in whatever it releases next.

The timing is also important because Warhorse has confirmed it is working on a large immersive RPG. The studio did not say whether that project is Kingdom Come 3, the rumored Lord of the Rings game, or something else. Whatever it is, people will likely keep asking how much AI is involved.

This is not only a Warhorse issue. Many studios are now experimenting with AI tools, while players and developers are asking for more transparency. Some games have already faced criticism when AI generated assets were found or suspected. Others have sold well despite those concerns, which shows the debate is still unsettled.

For now, Warhorse is trying to reassure its audience without discussing the specific firing allegation. The studio says human work remains central to its games, AI is not part of final content, and it is hiring more translators. The next test will be whether that policy remains visible when its next RPG is finally shown.

Discover: News

Discussion (0)

Be the first to comment.