Rebel Wolves is continuing to improve The Blood of Dawnwalker on PC after a launch that brought technical problems and performance complaints across a wide range of hardware.
Game director Konrad Tomaszkiewicz says the studio is monitoring reports from players, asking for hardware details and working on fixes.
He also questioned why some players expect a single player RPG to run at 120 FPS or higher when the game already exceeds 60 FPS on some systems. Even so, he made it clear that Rebel Wolves will continue improving performance because players want a smoother experience.
PC optimization remains a work in progress
PC development is particularly difficult because the game has to support many combinations of processors, graphics cards, memory configurations and drivers.
Tomaszkiewicz said the team is collecting information about affected hardware to better understand where performance problems are occurring.
That process should help Rebel Wolves identify whether specific issues are tied to certain GPUs, CPUs, drivers or system configurations.
| Area | Current status |
|---|---|
| PC performance | Further improvements planned |
| Hardware investigation | Studio collecting player system details |
| 60 FPS target | Already exceeded on some systems |
| 120 FPS complaints | Director questions how important they are for this type of RPG |
| New difficulty option | In development |
| Combat changes | Planned |
| Animal behavior | Changes planned |
| Broader post launch support | Continuing |
The developer has not provided a specific performance patch date or a detailed list of upcoming technical fixes.
Director questions the need for 120 FPS in an RPG
Tomaszkiewicz said he understands that players want strong performance, but he does not see The Blood of Dawnwalker as the type of game where extremely high frame rates are essential.
His argument is based on genre.
The Blood of Dawnwalker is a single player role playing game rather than a competitive shooter where very high frame rates can provide a more direct gameplay advantage through lower input latency and faster visual updates.
He noted that some players still complain when performance sits around 70 or 90 FPS rather than reaching 120 FPS.
Even with that view, the studio is not dismissing those complaints.
Tomaszkiewicz confirmed that Rebel Wolves will continue working on performance beyond what it already considers acceptable.
Higher frame rates still improve responsiveness
While 120 FPS may not be necessary to complete a single player RPG, higher frame rates still provide benefits.
Moving from 60 FPS toward 90 FPS or 120 FPS can make camera movement, animation and controls feel smoother.
The difference is particularly noticeable on high refresh rate monitors.
Players accustomed to displays running at 120Hz, 144Hz or higher may therefore notice inconsistent frame times or lower frame rates more easily than someone playing on a conventional 60Hz screen.
That helps explain why some PC players continue requesting more performance even when a game is already running above 60 FPS.
It is less about competitive advantage and more about smoothness and responsiveness.
Launch performance has been uneven
The Blood of Dawnwalker launched with technical issues across multiple platforms, with PC receiving particular attention because of its wide hardware range.
The release was not described as a complete technical failure, but performance did not meet every player's expectations.
Optimization is often more complicated on PC because a developer cannot tune the game for one fixed hardware specification.

A console has a predictable CPU, GPU and memory configuration.
A PC game may need to account for hundreds of meaningful hardware combinations, different driver versions and background software.
That can make problems difficult to reproduce internally unless players provide detailed system information.
Rebel Wolves is also changing gameplay systems
Performance is only one part of the game's post launch work.
The studio is developing an additional difficulty option intended to make the game more accessible.
Combat changes are also planned.
Rebel Wolves is additionally working on adjustments to animal behavior and other systems.
These updates suggest the studio is using player feedback to revise both technical performance and gameplay rather than limiting post launch support to bug fixes.
The exact scope of the combat changes has not been detailed in the supplied information.
No timetable has been given for the next improvements
Rebel Wolves has confirmed that work is continuing, but it has not announced when the next major performance update will arrive.
That means players should not expect an immediate universal fix for every hardware configuration.
Optimization usually arrives gradually as developers identify bottlenecks and test changes across different systems.
For now, the clearest message from the studio is that The Blood of Dawnwalker is still being optimized.
Tomaszkiewicz may not consider 120 FPS essential for this type of game, but Rebel Wolves recognizes that PC players want higher and more consistent performance and says it will continue working toward that goal alongside difficulty, combat and behavior improvements.



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