Silent Hill: Townfall will launch on September 24, 2026, for PlayStation 5 and PC, introducing a first person perspective, a new Scottish setting, and a portable television that plays a central role in exploration and survival.
The standalone psychological horror game is being developed by Glasgow based Screen Burn, the studio previously known as No Code. Its earlier work includes Stories Untold and Observation, both of which used unusual technology and environmental storytelling to create tension.
Townfall follows Simon Ordell as he returns to St. Amelia, an isolated island community in Scotland. Simon hopes to correct something from his past, but he finds the town largely deserted. As he explores its fog covered streets and abandoned buildings, reality begins to overlap with memories, trauma, and delusion.
The story is designed to stand on its own, so you will not need detailed knowledge of earlier Silent Hill games to understand it.
St. Amelia gives Silent Hill a grounded Scottish setting
The events take place in 1996, allowing the developers to build the world around period appropriate technology, local details, and physical media. The team selected Scotland because it understands the region closely and wanted the setting to feel believable before supernatural events began changing it.
Fog remains an important part of the visual design, but St. Amelia is intended to have its own identity rather than copy the locations of earlier games. Its cold coastal environment, abandoned community spaces, and forgotten areas will gradually reveal the town’s history.
A recurring red and black visual style is also connected to Simon’s story. The meaning of those colours will become clearer as players uncover more information about his past.
The CRTV changes how you detect danger and solve puzzles
Simon’s main tool is a portable television called the CRTV. It expands the warning function traditionally associated with the series’ radio and turns it into an active gameplay device.
Players can tune unstable signals to identify nearby threats, uncover story fragments, locate clues, and gather information needed for puzzles. The CRTV can also affect stealth and navigation, making it more than a simple warning system.
Townfall supports several approaches during dangerous encounters. Simon can hide, distract enemies, observe their movement, and avoid direct contact. Some creatures cannot be defeated and must be escaped.
Melee weapons allow close range attacks and blocking, while firearms provide a safer distance during certain encounters. Ammunition and other resources are expected to remain limited, preserving the pressure associated with survival horror.
Puzzles are closely linked to the story and environment. Solving them will reveal details about Simon, the island, and its former residents rather than interrupting the narrative with unrelated challenges.
| Feature | Confirmed details |
|---|---|
| Release date | September 24, 2026 |
| Platforms | PlayStation 5 and PC |
| Perspective | First person |
| Setting | St. Amelia, Scotland, in 1996 |
| Main character | Simon Ordell |
| Estimated length | Around 10 to 14 hours |
| Endings | Five, including two secret endings |
| Engine | Unreal Engine 5 |
Multiple endings encourage another playthrough
A first playthrough is expected to take between 10 and 14 hours. The total time will depend on how carefully you explore and whether you avoid enemies or confront them directly.
Townfall includes five endings. Three can be reached during an initial playthrough, while two secret conclusions require New Game Plus.
The ending is not determined by one final choice. Instead, the game tracks actions taken throughout the story. This approach should encourage players to think about their behaviour and revisit earlier decisions during another run.
PC requirements target demanding hardware at 4K
The PC version requires Windows 11, DirectX 12, at least 16 GB of memory, and 75 GB of storage. The minimum specification targets 1080p at 30 frames per second using Low settings.
The recommended configuration calls for 32 GB of memory and either an NVIDIA GeForce RTX 3080 or AMD Radeon RX 7800 XT. That level targets 4K at 30 frames per second on High settings with balanced upscaling.

PlayStation 5 features include adaptive trigger resistance for firearms, haptic feedback for nearby threats, gyro aiming, and motion controls. Players can also physically tilt the CRTV during some puzzles to improve its signal.
The Standard Edition will cost $49.99, while the $59.99 Digital Deluxe Edition includes an alternate outfit, digital artbook, digital soundtrack, a cosmetic CRTV style, and 48 hours of early access beginning September 22. Physical copies will only be available for PlayStation 5.
Silent Hill: Townfall combines familiar psychological horror with a different perspective and a setting shaped by its developer’s Scottish background. Its first person design, flexible encounters, narrative puzzles, and CRTV system give it a clear identity within the wider series.



Discussion (0)
Be the first to comment.