The new live action Resident Evil film has opened with an estimated $108.3 million worldwide, giving the franchise one of its strongest theatrical starts to date.
The reboot, directed by Zach Cregger, earned about $60 million in the United States and another $48.3 million from international markets during its opening weekend.
That domestic result came in above earlier expectations, which had placed the film between roughly $40 million and $50 million for its US debut.
Strong opening beats early projections
The film's opening performance suggests there was significant interest in a new take on Resident Evil, particularly one that did not directly adapt the story of a specific game.
| Box office area | Opening weekend |
|---|---|
| United States | $60 million |
| International | $48.3 million |
| Worldwide total | $108.3 million |
| Earlier US projection | $40 million to $50 million |
The film also received strong early review scores according to the supplied article.
At the time of publication, it held a 95 percent critics score and a 91 percent audience score on Rotten Tomatoes.
Reviews highlighted the film's attempt to capture the atmosphere of the games while balancing horror with moments of comedy.
Film tells an original Resident Evil story
Cregger has repeatedly said that he did not want to recreate the plot of one of the existing games.
Instead, the film uses a new story while borrowing ideas, atmosphere and design principles associated with Resident Evil.
That includes a modern day setting rather than placing the story in 1998.
The film also uses snowy environments, even though that does not match the setting of Resident Evil 2.
Cregger said those changes were made because they worked better for the film's story and visual direction.
This approach gave the production more freedom while still allowing it to use familiar survival horror elements.
Leon Claire and other game characters were left out
Another major decision was avoiding established characters such as Leon and Claire.
Cregger explained that he did not want to recreate characters that he believed already worked well in the games.
Instead of asking new actors to reinterpret those roles, the film focuses on its own protagonist and storyline.
That also reduces direct comparisons with the games' existing character portrayals.
The result is a film that uses the Resident Evil universe and style without acting as a direct adaptation of one specific title.
Game inspired progression still influences the movie
Although the story is original, several structural ideas come directly from the games.
Cregger has described how Resident Evil often starts players with limited equipment before gradually giving them stronger weapons.
That progression is reflected in the film.
The protagonist moves from more basic weapons toward heavier equipment as the danger increases.
Other recognizable game ideas also appear, including locked areas and obstacles that prevent progress until the character finds another route or solution.
These details are intended to recreate the rhythm of playing Resident Evil without copying an existing game storyline.
Critical reception may have helped the opening
The strong opening weekend came alongside positive early reviews, which may have helped generate interest.

The film's balance between horror, action and occasional comedy has been highlighted as one of its stronger elements.
That is notable because Resident Evil adaptations have often taken very different approaches to the tone and structure of the games.
This reboot instead focuses on reproducing the feeling of survival horror while allowing the film to operate independently.
With $108.3 million earned worldwide during its first weekend, the new Resident Evil film has made a strong commercial start while testing a different approach to adapting the long running game series.



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