People Can Fly is expanding its business with the acquisition of Cooldown Games, a move that will help the studio create its own publishing division. The studio, known for Bulletstorm, Gears of War: Judgment, and Outriders, is also currently co-developing Gears of War: E-Day.
The deal covers the Cooldown Games brand and its publishing rights. Under People Can Fly, Cooldown will operate as an independent publishing division, and its existing leadership team will continue to run that side of the business. People Can Fly says the acquisition is part of its plan to strengthen self-publishing and build a new revenue stream.
People Can Fly wants more control over how its games reach the market after several difficult project setbacks
The timing of this move is important. People Can Fly has had a rough stretch in recent years, with multiple projects cancelled and layoffs following those decisions. Wccftech notes that Project Gemini and Project Bifrost were cancelled, while Project Dagger had also been dropped earlier after Take-Two moved away from the game.
That history helps explain why publishing matters for the company now. When a studio depends heavily on outside publishers or work-for-hire deals, it may have less control over release plans, marketing, long-term revenue, and what happens if a partner changes direction. A publishing arm does not remove risk, but it can give People Can Fly more say over the business side of its games.
People Can Fly CEO Sebastian Wojciechowski said the company had not planned to abandon publishing, but was waiting for the right time to grow that part of the business. He said the move is happening earlier than expected because of trust in the Cooldown Games team and because the publishing segment is expected to generate revenue from the start, instead of becoming a heavy cost center.
| What the Cooldown deal adds | Why it matters |
|---|---|
| Publishing experience | Helps People Can Fly bring games to market without relying only on outside partners |
| Platform relationships | Can support launches across multiple stores and systems |
| Third-party publishing options | Creates a possible revenue stream beyond the studio’s own games |
| Better commercial control | Gives the company more influence over sales, marketing, and long-term value |
The company says Cooldown’s infrastructure and commercial knowledge will support internally developed games and future third-party publishing deals. People Can Fly also expects the move to help it earn better margins on its own IP and improve greenlight decisions for future projects.
This does not mean People Can Fly is moving away from major development work. The studio still has several known projects in progress, including Gears of War: E-Day, the Sony-related Project Delta, and Xeno Point with Krafton.
Still, the Cooldown acquisition shows that People Can Fly wants a wider business model. Instead of only making games for other companies, it wants to take a bigger role in publishing and long-term revenue planning.
That could be a smart move if the new division finds strong games and keeps costs under control. But publishing is difficult, especially in today’s games market, where budgets are high and many studios are under pressure. For People Can Fly, this looks like a calculated attempt to build more stability after a difficult period.



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