Luna Abyss is a fast, stylish, and tightly built single player shooter that earns its 8 out of 10 review score by doing familiar things very well. The game launches on May 21, 2026, for PC, PlayStation 5, and Xbox Series X and S, with Kwalee publishing and Kwalee Labs developing it.
At first glance, Luna Abyss looks like a mix of Doom and Returnal. Combat is fast, enemies throw bright projectiles at you, and the movement keeps you dodging, jumping, and shooting without worrying about weapon reloads. That comparison still fits the full game, but the review also notes that Luna Abyss is more story driven than expected.
The game stands out through movement, level design, and atmosphere more than enemy variety
You play as Fawkes, a prisoner on the moon with a massive sentence. The way out is to complete missions inside the Abyss by connecting your consciousness to a Warden, an empty shell used to enter dangerous areas. As missions are completed, the sentence drops by days, years, or more, but the story soon becomes less about reducing punishment and more about understanding the Abyss and the strange characters inside it.
The strongest parts of Luna Abyss are its level design, movement, voice performances, and world presentation. The Abyss is described as a strange, almost impossible place where huge structures, pipes, platforms, and alien spaces seem to stretch endlessly in every direction. The game’s six chapters use that setting well, giving players strong 3D platforming sections alongside first person combat.
Combat is built around four weapon types that roughly match an automatic rifle, shotgun, sniper rifle, and rocket launcher. None of them require reloading, which helps keep the pace focused on movement and shooting. As the game progresses, the platforming also expands with tools such as dash, double jump, and a grapple hook.
| Area | Review impression |
|---|---|
| Score | 8 out of 10 |
| Best strengths | Movement, level design, performances, and atmosphere |
| Combat style | Fast first person shooting with no reloads |
| Main weakness | Enemy design feels bland and combat can become repetitive |
| Length | Around 10 hours |
| Performance | Smooth 60 FPS at 1440p High on an RTX 2060 setup |
The biggest weakness is enemy design. The review says most enemies do not stand out because their attacks usually come down to lasers or colored orbs. Bosses add more variety, but regular enemies lack the distinct identity found in stronger shooters. The combat remains fun, but it may feel repetitive depending on how quickly you tire of the same attack patterns.

Luna Abyss also benefits from strong technical performance. The reviewer said the game ran at a smooth 60 FPS at 1440p on High settings without upscaling, even on a PC with an RTX 2060, Ryzen 5 3600, and 16GB of RAM. That kind of clean launch experience stands out at a time when many modern releases arrive with performance issues.
The final verdict is that Luna Abyss may not feel new, but it is still highly recommended for fans of single player shooters. Its shooting, platforming, world design, writing, and performances come together well enough to make the familiar formula feel worthwhile. It may not become everyone’s game of the year, but it looks like one of 2026’s stronger story driven shooters.



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