Sony has revealed God of War Laufey, a new entry in Santa Monica Studio’s long running action series that shifts the focus away from Kratos and toward his late wife, Faye. The game was announced during Sony’s State of Play presentation with a 20 minute gameplay trailer, showing Faye fighting through a strange afterlife realm known as the Everywhen.
This is a major change for the series. Kratos has been the face of God of War since the beginning, and even the Norse era kept him as the main playable character while expanding the emotional focus to Atreus and Faye’s legacy. God of War Laufey now gives Faye her own story, her own combat style, and her own journey beyond death.
The trailer begins by revisiting Faye’s end, but the story does not stop there. After death, she wakes in a new realm and continues trying to keep the promises she made to the people she loves. That gives the game a strong emotional hook. Faye is not simply being added because she is connected to Kratos. She is being positioned as a full protagonist with her own purpose.
Santa Monica Studio describes the Everywhen as a place where all magic begins and returns. It is a higher realm where gods and creatures from many mythologies can appear together, often in conflict. That opens the door for the series to move beyond Norse mythology without fully abandoning what came before.
| Feature | God of War Laufey |
|---|---|
| Main character | Faye, also known as Laufey |
| Developer | Santa Monica Studio |
| Platform | PlayStation 5 |
| Setting | The Everywhen, an afterlife realm of gods and magic |
| Combat style | Faster, more agile, and more magic focused than Kratos |
| Confirmed companions | Phranque and Rue |
| Release date | Not announced |
Faye’s combat style also looks different from Kratos. She is still powerful enough to take heavy hits, but her moves are built more around speed, control, magic, and precision. That should help the game feel distinct from the heavier axe and blade combat that defined recent God of War entries.
The new companions also suggest a different tone. Faye is joined by Phranque, a cosmic cube voiced by Jack Quaid, and Rue, an enchanted sword ribbon voiced by Perlina Lau. Faye herself is played by Deborah Ann Woll. These characters could help give the game a more unusual identity, especially as Faye moves through a realm filled with strange gods and magical rules.

Two gods shown in the trailer are Sekhmet and Begtse. Both appear hostile toward Faye, which suggests the Everywhen will not be a peaceful afterlife. Instead, it seems to be a battleground where gods from different mythologies compete for power.
That could be one of the most exciting parts of the game. God of War has always worked best when it uses mythology as more than decoration. If the Everywhen brings together different belief systems, enemies, and magical traditions, Laufey could become one of the most imaginative entries in the series.
The biggest unknown is timing. Santa Monica Studio did not announce a release date or even a release year. The game is confirmed for PlayStation 5, and wishlists are already available, but Sony is clearly not ready to say when players will get it.
Even without a release window, God of War Laufey is a bold move. It gives Faye the story many fans wanted to see, changes the combat rhythm, and moves the franchise into a wider mythological space. Kratos may still define God of War’s past, but this new game suggests the future of the series may belong to more than one warrior.



Discussion (0)
Be the first to comment.