Remedy Entertainment has confirmed that Control Resonant will launch on September 24, 2026, for PC, PlayStation 5, and Xbox Series X and S. The new story trailer shown during Sony’s State of Play gave a closer look at the sequel’s darker setup, its new protagonist, and the strange new threat facing the Federal Bureau of Control.
The biggest change is the shift away from Jesse Faden as the main playable character. Jesse does appear briefly in the trailer, confirming that she still has a role in the sequel, but Control Resonant focuses on her brother Dylan Faden. With Jesse missing, the Bureau turns to Dylan as Manhattan begins to collapse under a new paranatural crisis.
The threat is described as another form of resonance, separate from the Hiss and the Mold. That detail is important because the first Control built much of its mystery around the Hiss, the strange hostile force that invaded the Oldest House. Resonant appears to expand Remedy’s supernatural world by adding another dangerous force that can distort reality and reshape the environment.
This time, the setting moves beyond the Federal Bureau of Control’s headquarters. Dylan explores a twisted version of Manhattan shaped by paranatural forces, unstable realities, and a city that no longer follows normal rules. That change could give the sequel a larger and more varied world while still keeping the strange atmosphere that made Control memorable.
| Feature | Control Resonant |
|---|---|
| Release date | September 24, 2026 |
| Platforms | PC, PlayStation 5, Xbox Series X and S |
| Main protagonist | Dylan Faden |
| Returning character | Jesse Faden appears in the trailer |
| Main weapon | Aberrant |
| Combat focus | Gravity powers and shapeshifting melee attacks |
| Standard price | $69.99 |
Combat also looks very different from the first game. Jesse used the Service Weapon and supernatural powers, but Dylan relies more heavily on gravity manipulation and a shapeshifting melee weapon called Aberrant. The weapon can change forms, including hammers, scythes, fists, and other styles, giving players more ways to shape combat around their preferred approach.

That move away from gun focused combat could help Control Resonant feel like a true sequel rather than a familiar expansion. Remedy appears to be using Dylan’s powers to create a more physical and aggressive combat system, where positioning, movement, and weapon form matter more than simply shooting from cover.
The story also seems more personal for Dylan. He was once a test subject of the Bureau, and now he is being asked to help save it. That gives the sequel a strong emotional conflict. Dylan must confront his past, learn to control his abilities, and decide how much he is willing to sacrifice for a world that treated him as a problem before it treated him as a person.
Remedy’s creative director Mikael Kasurinen said the story will explore identity, power, and sacrifice. That fits well with the first Control, which mixed action with psychological tension, family trauma, government secrecy, and surreal world building. Control Resonant seems to be pushing those ideas further by putting Dylan at the center of the mystery.
Pre orders are already open, with the standard edition priced at $69.99. Special editions are also available. The Digital Deluxe edition includes a PlayStation exclusive bonus, and players who pre order that edition can get 48 hours of early access.
The early access detail may matter to fans who want to jump in before launch day, but the real selling point is the sequel itself. Control has grown into one of Remedy’s most important worlds, connected to the studio’s broader supernatural storytelling style. A sequel with a new protagonist, new setting, and new combat system gives Remedy room to expand that universe without repeating the first game too closely.
Control Resonant now has a clear date, a clearer story direction, and a stronger sense of what makes it different. Jesse’s disappearance, Dylan’s powers, Manhattan’s distortion, and the arrival of a new resonance all point to a sequel that wants to feel familiar and strange at the same time.



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