Nvidia RTX Mega Geometry 2.0 Streams Ray Tracing Geometry Into VRAM as Needed
Nvidia has introduced RTX Mega Geometry 2.0, a new version of its ray tracing geometry technology that can stream geometric data into VRAM as it is needed instead of keeping the full scene resident in memory. The company has demonstrated the system with a path traced sample scene containing 1.6 billion triangles while dedicating only about 2GB of VRAM to geometry. The approach is