Bus Simulator 27 now has a free PC demo available through Steam Next Fest, giving players an early look at the next entry in the long running driving simulation series. The demo shows a game with a calm setting, easy to understand controls, and a pleasant Southern Europe inspired map, but it also reveals performance and AI issues that need work before launch.
The full game is planned for September, so this demo is only a small preview. Still, it gives a clear sense of what Bus Simulator 27 is trying to be. It is not a hardcore trucking or flight simulation game. It is a slower, more approachable driving sim where you follow routes, pick up passengers, and enjoy the rhythm of public transport.
At its best, Bus Simulator 27 feels relaxing. At its worst, rough traffic AI, frame drops, and constant character chatter make the experience more frustrating than it should be.
The new setting gives Bus Simulator 27 a warm and relaxed mood
One of the strongest parts of the demo is its setting. Bus Simulator 27 takes place in a fictional location based on Southern Europe, and the world has a warm, bright look that fits the theme well.
The town streets, sunny atmosphere, and slower pace make the game feel pleasant when everything works as intended. Driving a small electric bus through the demo route can be calming, especially because the game does not pressure you with racing, combat, or complex logistics.
| Area | Demo impression |
|---|---|
| Setting | Southern Europe inspired fictional town |
| Gameplay style | Relaxed route based bus driving |
| Vehicles | Easy to control buses, including an electric bus |
| Controls | Controller friendly menu and cockpit options |
| Demo availability | Steam Next Fest until June 22 |
| Full release | Planned for September |
| Base price | Around $30 |
The demo also does a good job with controller support. You can interact with cockpit controls directly, but the menu system makes common actions easy through button presses. That should help casual players who want the experience without learning every switch inside the bus.
Driving feels simple and approachable
Bus Simulator 27 appears to be designed for players who want a simulation game without too much complexity. The buses in the demo are easy to drive, and the electric bus fits the relaxed tone well.

The pace is slower than many other vehicle sims. You are not trying to beat opponents or master dangerous routes. You are simply driving through town, stopping at bus stops, and trying to stay on schedule.
That makes the game easy to enjoy after a long day, especially if you like simulation games that focus on routine and atmosphere rather than high pressure challenges.
Performance needs serious optimization
The biggest concern in the demo is performance. The game looks nice, but not so visually advanced that its system requirements should feel extreme.
The demo reportedly recommends 32GB of RAM, which feels high for a bus simulation game in the current PC market. Performance also appears uneven, with frame drops even on powerful hardware. Running at 1440p on high settings with an RTX 5090 reportedly produced only around 70 to 80FPS, with noticeable dips.
That suggests the game still needs optimization before launch. There is time to improve things, but performance should be a priority if the developers want Bus Simulator 27 to work well across mid range gaming PCs.
Traffic AI can quickly break the calm mood
The other major issue is AI behavior. The demo’s traffic makes the world feel alive, but it can also behave poorly. Cars may stop for no clear reason, drive too slowly, block junctions, or hit the bus and still leave the player with a penalty.
Pedestrian behavior can also cause problems. One example involved a pedestrian repeatedly walking into the bus near a stop, creating an unfair situation while the player tried to leave.
These issues matter because Bus Simulator depends on immersion. When the AI behaves naturally, the route feels peaceful. When traffic breaks down or punishes the player unfairly, the whole mood changes.
Voice acting and chatter may need better control
The demo also includes story style voice lines and character chatter, but it may be too frequent. Random comments can interrupt the relaxing flow of driving, especially when you are trying to focus on the road.
A good bus sim can use dialogue to make the world feel alive, but it should not become distracting. The final game may benefit from stronger audio settings, better pacing, or an option to reduce non essential chatter.
Bus Simulator 27 has promise if the rough edges are fixed
The demo shows that Bus Simulator 27 has the right foundation. The setting is charming, the buses are easy to drive, and the overall tone is welcoming. It could become a strong casual simulation game for players who want something slower and more peaceful than racing or trucking games.
But the current demo also shows clear problems. Performance needs work, the AI traffic needs better behavior, and the game should avoid overwhelming players with unnecessary voice lines.
Because this is only a demo months before release, those problems are not final. The important point is that the core idea works. Bus Simulator 27 already has the calm, approachable feel it needs. If Astragon improves optimization and traffic AI before launch, the final game could be a relaxing and enjoyable addition to the growing simulation genre.



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