Valve has released a new Steam Deck client update that restores the complete range of maximum game resolution options while adding fixes for game recording, Remote Play, Steam Input and the Steam Controller.
The resolution menu had previously been limited mainly to options using a 16:10 aspect ratio. After installing the update, you can once again select resolutions using other formats, including 16:9 and 4:3.
The restored choices are available inside the More Options section of the Maximum Game Resolution menu under Display settings. This gives you greater control when connecting the Steam Deck to televisions, monitors, projectors and older displays.
The update also introduces a 59.94 FPS limit for Remote Play. This refresh rate may be useful with equipment designed around the NTSC video standard, including some older displays and capture devices.
| Update area | Main change |
|---|---|
| Game resolution | Full selection of aspect ratios restored |
| Game recording | Manual recording crash fixed |
| Remote Play | New 59.94 FPS limit and fewer frame drops |
| Steam Machine | Verified labels and Great on Machine library section |
| Steam Workshop | Subscription update system reworked |
| Steam Controller | Gyroscope and repeated input problems fixed |
| Controller support | More Nintendo Switch and Switch 2 controllers supported |
More resolution choices are available again
The Maximum Game Resolution setting controls the highest resolution a game can detect when it launches.
Restricting this menu to 16:10 choices made sense for the Steam Deck display, but it reduced flexibility when the device was connected to an external screen. Many televisions and desktop monitors use a 16:9 format, while some older games and displays work better with 4:3 resolutions.
Valve has now restored the wider list without crowding the main menu. The additional choices appear under More Options, allowing most people to keep the simpler interface while advanced owners gain access to the complete selection.
This can help with games that do not scale properly, older titles that expect a particular aspect ratio or external displays that behave poorly when presented with an unsupported resolution.
Remote Play receives several performance fixes
Remote Play now includes 59.94 FPS as an available frame rate limit. Although 60 FPS is more common in modern gaming, 59.94 remains widely used by video equipment and displays connected to NTSC standards.
The update also reduces frame drops when the Remote Play frame rate limit is set to Automatic. Valve has corrected a problem that caused offline computers to appear as available streaming devices even when they could not accept a connection.
Another fix prevents the client video decoder from becoming overloaded when unlimited bandwidth is selected. Mouse coordinates should also be more accurate during input only streaming.
Valve has corrected a very low refresh rate problem that appeared on some systems following an earlier beta update.
Steam Machine support becomes more visible
Games carrying Steam Machine compatibility information will now display those details on their library artwork and game information pages.

Valve has also added a Great on Machine section to the library. This should make it easier to find games that have been tested and approved for its living room hardware.
The feature follows the same general idea as the Great on Deck section. Instead of manually checking every game, owners can browse a collection of titles expected to provide a suitable experience on the Steam Machine.
Steam Controller firmware fixes unwanted inputs
The update includes several improvements for the Steam Controller and its firmware.
Valve has reduced the gyroscope calibration threshold to half its previous value. This should make unintended calibration less likely while you are holding or moving the controller.
The threshold can now be adjusted through the Controller settings menu. Owners can also disable hardware calibration and rely on Steam Input’s software based calibration tools.
A gyroscope stutter caused by ignored motion sensor timestamps has been corrected. Firmware changes also address repeated trackpad samples, unintended B button presses and a problem that could wake a connected device while the controller was shutting down.
Support has been added for wired and wireless PDP Afterglow Wave controllers for Nintendo Switch, along with Turtle Beach controllers designed for Nintendo Switch 2.
Other corrections include proper interface scaling in Big Picture Mode, improved notification layouts in some languages and a fix for incorrect patch notes appearing when the client was using a different update channel.



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